You will never die because the controls got in your way. Whereas the original Resident Evil 2 milked scares from the challenge of controlling its unwieldy, tank-like characters, this new Resident Evil 2 is always perfectly readable perfectly clear. The map is impressively communicative, effortlessly expressing just how much of a room’s resources you’ve managed to exploit. The police station looks like it was designed with a protractor, a ruler and graph paper as symmetrical and right-angled as anything in gaming. The chaos of this no good, very bad night in Raccoon City is amplified by how clean and clear the world otherwise is. Resident Evil 2 is genuinely frightening a survival horror game that, true to the genre’s and the original game’s roots, derives tension as much from inventory management and ammo scarcity as from jerkily shuffling zombies and eerily fast lickers. Sphinx and the Cursed Mummy, a 2003 3D puzzle-platformer, published originally by THQ and revived by THQ Nordic, made its Switch debut on January 29.īoth of these games are excellent. For the third year in a row, Capcom ruled the first month of the calendar year, this time with a remake (reenvisioning? Remix? REmake?) of their seminal 1998 horror hit, Resident Evil 2.
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